When your event was first set up, we wrote a default set of tiebreakers for your event, 3pts for win, 1 for a draw and 0 for a loss with a maximum GD of 3 pts per game. The tiebreakers are H2H, GD, Fewest goals allowed, Goals for (limited by MAX GD) Your rules may vary and regardless of the text you stated on your Rules page, these settings need to match the rules. While you can specify tiebreakers different from the default such as adding a point for SO, red cards, etc, you should make sure you are not creating rules that the math on your settings cannot handle. If you do, your option is to turn off the standings and do manual calculations. The code that handles tiebreakers in soccer is very complicated and has been tested over many events and many years.
Standings are event-wide, so you are strongly encouraged to not create division-specific standings/tiebreakers rules. If you do, your option is to turn off the standings for that division and calculate them manually.
IMPORTANT:
You should review and establish the standings and tiebreakers WHEN YOU OPEN YOUR EVENT FOR REGISTRATION! Changing the tiebreakers in the middle of the event is bad form and in many cases, may be in violation of your state sanctioning. You should always review them, even if you have made no changes in the rules from your previous event.
Default Standings Settings
Here is what the default standings/tiebreakers screen looks like:
1. Display Standings Link on Schedule
This should remain On unless you wish to not display the standings on the schedules site-wide. If you wish to turn off standings for specific divisions (like U8/9/10) you would turn this off in the Divisions screens, click on the More… link and toggle them off.
2. Points for a Win
Set the number of points. The expected is 3, but if you are running a 10pt system, 6 is expected. If you wish to add GF to the points, check the box, then assign the additional points to a win. The amount should not exceed the MAX GD.
3. Points for a Loss
Assign points for a loss. Most events expect 0
4. Points for a Tie (Draw)
The expected is 1, but if you are running a 10pt system, 3 is expected.
5. Points for a Shutout Win
The team that scores against the other team of #-0 will be assigned the points you specify. The expected is 1, and if you are running a 10-pt system, is needs to be 1 (6 for a W, 3 for a tie, 1 for a shutout = 10) Also, if you decide a 0-0 score should award both teams with a point, check the box. Do not check the box with a value of 0!
6. Points for a major win
If the winning team scores more than the GD, you can give them a point. (Not recommended, as running up a score is generally seen as bad sportsmanship, but it is there if you want to use it.)
7. Points off for a Red Card
Select the number of points off for each red card. The expected is 1, but if you want to make sure a red carded team does not advance, you can select more. You will need to click on the red card icon in the scoring module for the game and enter in the number of red cards the team was given.
8. Max Goal Differential per Game
The default is 3, but 4 and 5 is also pretty common. Select whatever yur rules establish.
9. Tiebreakers allowed
Always keep Points as the first. While technically not a “tiebreaker,” it should always be first to establish the correct calculation.
Points
Wins
Head to Head
Goal Differential
Fewest Goals Allowed – Net (limited by the Max GD)
Fewest Goals Allowed – Gross (not limited by the Max GD)
Goals For – Net (limited by the Max GD)
Goals For – Gross (not limited by the Max GD)
Shutout Points
Penalty Kicks
Coin Toss
Not Used
Regardless of whether or not you use the Net setting, the actual score, GF, GA will display. You may choose to only enter scores to the max GD on your scoring, to not reward teams for running up a score.
Purge Cached Standings
In order to preserve server resources, your standings calculation files are cached, instead of recalculating every time someone visits the standings. When you updates scores, they will automatically manage. But if you change the standings calculations, you should leave this checked as you update the Standings/Tiebreakers Settings. (when we roll your Scheduling Module over after your deadline, we refresh these settings as a standard procedure)
When you change teams from one division or another, it’s always best to check the same box you will find on your Publish Schedule Tool. You can also force a purge in the Scoring Module by recalculating the standings for a specific division.
SCHEDULING MENU
00: Overview
01: Set up tournament divisions
02: Set game times and dates
03: Set up venues and playing fields
04: Create Placeholder Teams
05: Placing Teams into Tournament Divisions/Groups
06: Update and/or review your tie-breaker rules.
07: Schedule games by division
08: Review and publish
09: Making Changes to a Schedule